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Showing posts with label digital worlds. Show all posts
Showing posts with label digital worlds. Show all posts

07 April 2011

Multi-User Experience Synthesizer

16 February 2010

what did you learn in school today?

I wanted to see if I could get Processing to analyze the color in my drawings and then make generative art of this information. This was WAY easier than I thought it would be. Another step closer. Next I want to make a program with a GUI so you can toggle between more than one image and blend them.
So I went from this:

To this:

And this:

To this:

21 January 2010

project idea for my visualization class

Hi everyone! I thought I would include my project ideas here as well as the required class blog I have to complete. Below is a rough outline of my idea:

We are constantly bombarded with information. We are suffering from image anxiety. I check twitter too much. What if their was a way to gauge how active twitter was by looking at a visualization?

Using the data from twitter I want to make spontaneous generated murals. Murals are already somewhat immersive because of the relation of size to a human. This mural would change every time someone tweeted and also change due to topics that are currently trending. That way you wouldn't have to look at twitter to know that a new topic has broken.

I want to use my aesthetic in the art piece I create. I am interested in nondigital art as well as digital (including painting, drawing, & printmaking) so I would like to create interactive pieces that still have that artistic sensibility. I am interested in mark-making that still looks handdrawn or painterly. A lot of my pieces have texture and visual movement so I would like to try to translate that to the immersive environment. Patterns created could also be exported and used as digital design elements, printed artwork, or textile design.

24 December 2009